Category · 35 guides
Mobile Apps
Deciding whether you need an app, choosing a framework, getting through store review, adding BankID and keeping an app healthy after launch.
Accessible mobile apps: VoiceOver and TalkBack
Most accessibility problems in apps are found in ten minutes with a screen reader and large text turned on. Here is how to test, what usually breaks and how to keep it fixed.
What it costs to build an app
The screens are the cheap part of an app. The backend, logins, integrations, store release and upkeep decide the price. Here is how each one moves it.
From app idea to clickable prototype
The cheapest app mistakes are the ones caught in a prototype. Here is the path from idea to a clickable Figma prototype, and the five-user test that tells you whether to build.
What does app maintenance cost per year?
An app is never finished. Operating systems, store rules and libraries move every year whether you touch the code or not. Here is the work, why it is unavoidable, and how to budget for it.
Privacy, consent and GDPR in mobile apps
An app's privacy story is told in four places: the code, the consent screen, the policy and the store labels. When they disagree, you get rejected, reported or both. Here is how to align them.
What does an app prototype cost?
A prototype is the cheapest place to change your mind about an app. Here is what drives its price, what you should get for it, and the cases where going straight to build is the better call.
App, PWA or mobile website: how to decide
Decide by how often users come back, which device features you actually need and whether being in the app stores matters. Plus the honest cost of keeping each alive.
App store fees and in-app payment rules in the EU
The stores take a cut of digital sales inside the app, not of everything. Knowing where that line runs decides how you price and which payment path you build.
Getting through App Store and Google Play review
How review works on each store, the rejection reasons we see most, the reviewer notes and demo accounts that prevent them, and how to answer a rejection without losing a week.
Apple and Google developer accounts for companies
Your app should be published under your company, not under a developer's personal account. Here is how to set up both stores properly, from D-U-N-S number to access roles.
Asking for app permissions without scaring users
Most permission denials are caused by timing, not by the permission itself. Ask when the user is about to use the feature, explain why first, and make a no survivable.
Adding BankID login to an app
BankID is the login Swedish users trust and expect. Here is how the flows work, how you get access to it, and how to handle the users who cannot use it.
Capacitor vs React Native
If you already have a web app, Capacitor can turn it into store apps quickly. If the app must feel fully native, React Native is usually the better base.
Crash reporting and app analytics, the basics
Most users who hit a crash never tell you; they delete the app or leave a one-star review. Crash reporting and a small event plan let you find problems first.
Deep links and universal links explained
A link in an email should open the right screen in your app, not a browser. How Universal Links and App Links work, why they break and how to test them.
Does your restaurant need its own app?
Most restaurants are better served by ordering on the web; a few genuinely need an app. Here is the arithmetic that separates them, including the download problem nobody mentions in the sales pitch.
Driver apps for haulage and transport companies
The app a driver uses on the road has one job: get proof, deviations and messages back to dispatch without a phone call. Here is what that takes, including offline.
Field service apps for installers and technicians
A technician in a plant room with cold hands and no signal is your real user. Here is how a field service app must behave for them, and how to decide between buying one and building one.
How long does it take to build an app?
Most first versions of a business app take a few months from idea to store. Here is where the time goes, and what quietly adds weeks.
Improving app store ratings the honest way
Unhappy users review more than happy ones. How to ask at the right moment, reply well and fix the causes of bad reviews without breaking store rules.
Member apps for gyms and studios
Members want to book a class in three taps and get in the door without a card. Here is what a gym app must do, and when a white-label platform beats building your own.
Mobile app security checklist for business apps
A business app is a client to your API running on a device you do not control. These are the controls that matter, from storage on the phone to dependency updates.
Native or cross-platform app?
Fully native means two codebases and roughly twice the work. Here are the few cases that justify it, and why most business apps do not need it.
Offline mode: when your app needs it
Offline is not one feature but four levels, and the top level costs many times the bottom one. Decide from where your users actually lose signal, not from a checkbox in the requirements.
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