App Store Fees and In-App Payment Rules in the EU
By CodexierPublished 6 min read
Founders often assume the app stores take a share of every krona an app earns. They do not. Commission applies to digital goods and services bought inside the app, while physical goods, services delivered in person and many business models fall outside it. This guide explains where the line runs, what the small-business rates are, what EU regulation has changed for developers selling in Europe, and how to structure your offers so you pay commission only where you must.
Which sales the stores take a cut of
| What is sold | Store commission | Payment path |
|---|---|---|
| Premium features, subscriptions, digital content | Yes | In-app purchase through the store |
| Physical goods, such as products from a webshop | No | Your own payment provider in the app |
| Services delivered in person: bookings, rides, food, training | No | Your own payment provider |
| Business software billed to a company by invoice | Usually no, if paid outside the app | Web checkout or invoice; app is a login |
| Donations to a registered charity | No | Your own provider, subject to store rules |
Commission levels and small-business rates
The standard rate on both stores is 30 percent of the price paid for in-app digital purchases. Both offer a reduced rate of 15 percent: Apple through its Small Business Program for developers earning under about one million US dollars a year across their apps, and Google on the first million of annual revenue. Subscriptions drop to 15 percent on Apple after a subscriber's first year. The stores also handle VAT and payout in each country, which is part of what the commission buys. For a Swedish startup, the reduced rate is the realistic case for years, so model your pricing on 15 percent and treat 30 percent as the ceiling.
Physical goods and services
This is the exception that matters most to Swedish businesses building apps. A restaurant taking orders, a gym selling memberships used on site, a car workshop taking bookings or a webshop selling clothes is selling something consumed outside the app, and the stores require you to use your own payment provider for it. That means integrating Swish, Klarna, Stripe or your existing checkout in the app, and it means no commission. The rule cuts both ways: you may not use the store's in-app purchase for these sales, and you may not sell digital features through your own provider. Mixed apps, such as a fitness app with on-site classes and online video, need both paths, clearly separated.
- Use Swish, Klarna, Stripe or your web checkout for anything used outside the app.
- Use the store's in-app purchase for anything unlocked inside the app.
- Never route a digital feature through your own provider to avoid commission; the app will be rejected.
- Document which path each product uses before development starts.
EU rule changes on alternative payments
The Digital Markets Act obliges the stores to allow developers in the EU to steer users to purchases outside the app and, on iOS, to distribute through alternative marketplaces. In practice the stores introduced new business terms for the EU with their own fee structures, and both the terms and the fee levels have been revised repeatedly since 2024 following European Commission decisions. For a first product this means two things. Alternative routes exist and may lower costs for apps with large digital revenue, but they carry complexity and are not free. And for a small app, the standard in-app purchase at the reduced rate is often still the simplest choice. Check the current EU terms on both developer portals at the time you set prices, not from a blog post, including this one.
Pricing your app's offers
Set prices so that the margin holds after commission, VAT and payment costs. For digital subscriptions, price tiers the store supports in kronor, remember that the store price includes VAT for consumers, and calculate what reaches you after the store's cut. For physical goods and services, your own provider's fee is far lower than store commission, so keep those sales on your own path. Many apps do well with a hybrid: the app is free, real-world services are paid through Swish or Klarna, and one optional digital premium feature sits behind an in-app purchase. Payment paths are one of the decisions we fix early in a cross-platform MVP app build, because they shape the architecture; the price is on our pricing page.
When you do not need this: if your app is a free companion to a service you bill elsewhere, such as a customer portal or a field-service tool for your own staff, commission never applies and you can ignore in-app purchase entirely. If your only product is a digital subscription and revenue is small, accept the reduced store rate and move on. Unsure which side of the line your product falls on? Book a short call and describe what the customer actually buys.
Frequently asked questions
Can I sell a subscription on my website and let users log in through the app?
Yes. Both stores allow apps that act as a login for a subscription purchased elsewhere, with rules about how you may mention or link to the outside purchase. The rules on linking have loosened in the EU but remain detailed; check the current guidelines.
Do the stores handle Swedish VAT for me?
For in-app purchases, yes: the store acts as merchant of record, collects VAT at the customer's local rate and pays you net. For sales through your own provider, you handle VAT as for any other sale.
Is it worth using an alternative app marketplace in the EU?
Rarely for a small app. Alternative distribution requires its own terms, fees and user friction. It can make sense for established apps with large digital revenue; a first product is usually better served by the standard store with the small-business rate.
Planning what your app will sell and how?
Fifteen minutes with an engineer: you describe your offers, we tell you which ones face commission, which payment path each needs and how that shapes the build.
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